At the time I was blown away by the visuals that this game offered and even now that cell-shaded fighting games are the in-thing. Guilty Gear Xrd has a style and presentation that is well and truly it's own. I would go as far as to say this is one of the best-looking fighting games ever made. The characters are made in full 3D. So, while this is a 2D fighting game, some moves will rotate the camera and really show off the visuals. The backgrounds have so much stuff going on that sometimes it is fun to watch others play so you can take it all in.
Each character just oozes personality and this game has some of the best character intros I have ever seen. Ino is a real favorite of mine and I would never skip hers as she always looked so badass.
Along with these amazing visuals, Guilty Gear Xrd also has a rocking soundtrack that deserves to be played with the volume cranked up. My preferred way of playing this is with headphones on and the music up loud and the sound effects about halfway. The soundtrack is so good that it is a firm favorite of mine when I am at the gym as it really does pump me up.
There is a decent enough range of characters here with many of our returning favorites and some fun new ones. My favorite one is Bedman who has one of the strangest character designs and personalities of any fighting game character I have seen.
What I really like about the roster in Guilty Gear Xrd is that no two characters ever feel the same. Mode, which is an acronym for "Medal of Millionaires", is a variation of the regular survival mode in which the player earns medals based on performance and improves through a progression system. This mode presents the full game story as a film-like animation divided into several chapters, for uninterrupted viewing. The viewer can pause the movie at any time to investigate a glossary of game terms and plot devices, which are described in the library mode.
Starting in Sign's storyline, the first part is set in arcade mode through each characters' own storyline, and focuses on Ramlethal Valentine's arc, while the second part of the storyline is set after arcade mode's storyline on the console version, focusing on after the capture of Ramlethal in Conclave and Justice's arc, and also serves as the beginning of Elphelt Valentine's arc in the final chapter.
Additional storyline of Rev 2 follows the concluded epilogue of Revelator's story. Characters The arcade version of the game initially featured thirteen playable characters. The game also features a new boss character known as Ramlethal Valentine, who was added to the playable roster in arcades via an update.
Additionally, the console versions add Sin Kiske from Overture, and new characters Elphelt Valentine and Leo Whitefang, as playable DLC characters, bringing the total roster count to The console exclusive characters Sin, Elphelt, and Leo were added to the arcade version along with balance changes on March 19, The sequel Revelator made balance changes and added Johnny, who was non-playable in Sign's story mode, and a new female character named Jack-O' Valentine. Along with returning Jam Kuradoberi as a playable character, Revelator also gives Sign's newcomer Elphelt a darker look for story purposes.
Another returning character, Dizzy, was also added to the playable roster as the result of a fan vote conducted by Arc System Works, defeating Bridget and Baiken in a close race, with a total of 32, votes. The new character introduced in Revelator, Kum Haehyun, who is non-playable in the arcade version, was announced as a DLC character for the console version. When I run the game, I press '2' to run the configure option but I can't press any of the buttons.
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