Only then can you be granted the wish you seek. While this is the only task you have, and no other enemies are found here, these boss battles will become quite harrowing, as each of the Colossi have their own strengths and weaknesses you must find and exploit by climbing them and striking at the right places.
Click on a section below for information how to find each Colossus - each page also contains a video guide on how to defeat each Colossus quickly in the Time Attack Mode on Hard Difficulty. View and download the full size map here. Last Edited: 6 Feb am. If you're looking for a hint, we've got one word for you: facial hair. Well, that's really two words, but it's an emphatic two words. As you might surmise, killing the Temple Giant isn't that hard - it's just a matter of finding out how to climb up onto his body.
His legs are of no use to you, being covered in armor, and although there are fur patches on his wrists, it's difficult to get to them after he pounds his fist into the ground. You might be able to jump up onto his wrist from one of the many platforms in the area, but it's a difficult jump to make, and all of the platforms will eventually be destroyed as the Giant moves around, leaving you incapable of getting onto it In fact, if you look around the pit that you're in, you'll notice that there are some pillars on one end, with a small shadowed area underneath.
What you have to do here is catch the colossus' attention, walk into the shadows, and wait for it to approach you. Like the Horse colossus earlier, it won't know where you are, but instead of attacking, it'll bend over for a good peek underneath the platforms, allowing you to jump onto its beard. From there, you need to climb up onto its head, where the first vital spot is located. After gaining back a bit of strength by standing on its back, pop the head spot, then crawl down its back and destroy the vital point there to finish the beast off.
These guys are getting farther and farther away from you; this guy is all the way up in D1. To reach it, follow the arched path that you took into the Shrine in the opening cutscene all the way to the north until it reaches the cliff there, then head west until you reach what appears to be a ruined ampitheatre suspended over a lake. When you reach the walkway, jump out onto the central tower, then dive into the water to meet the Colossus. The Thunder Ripple his friends tried to name him Porkchop, but he was having none of it doesn't have many attacks that he can really use on you while you're on the central tower; most of his attacks involve danger to you only when you're in the water.
He is, however, the first colossus that can deal significant damage to you while you're attached to him, thanks to the electrical spires on his back. You'll need to be careful while you ride him, then, but we'll save that for the attacking section. You'll have to float to get Thunder Ripple's attention here. Thunder Ripple is a difficult guy to pin down - his line of sight prohibits him from seeing things that aren't in the water, so he'll ignore you if you stand on the spire.
Reaching him will thus involve a bit of swimming. Indeed, all you really need to do is park yourself down in the water by the edge of the walkway leading up the tower and just wait for the monster to notice you - when it manages to spot you, you'll hear a deep rumbling sound from the lake, and you'll know that it's on its way. Ol' Thunder has three electrical spires on its back, so you'll know that actually attaching yourself to him will be rather difficult. Indeed, when it surfaces, the first spire will usually be submerged enough to not hurt you, but the next two will do a bunch of damage if you're in the water nearby.
Unfortunately, the tail whips up just after the third spire passes by, making it difficult to both avoid the electricity and grab hold of the tail - unless you're not in the water when Thunder passes by. The best way to first get onto Thunder's back is to wait in the water at the bottom of the tower and swim around until you hear the colossus groaning at your presence. When you get the signal that the colossus is approaching, get up the walkway a bit, and wait for the beast to pass by.
When the third spire submerges, quickly jump down into the water and try to get in front of the tail before it pops up and out of the water, all while holding down the R1 button to ensure that you grab on when it moves past. If you do manage to grab a hold of the tail, then you're going to have to hang on for dear life for a few seconds, as you'll initially be underwater, and you can't move while you're submerged.
You also can't let go of the tail, or you'll fly off and float back to the top of the lake. Just hang on until you finally come up for air, then let go and start running up towards the beast's head.
You'll have to hang on during the submerged portions of the level, get back up and run when you're abovewater, and repeat that process a few times before you reach the first spire. Few enough of the colossi thus far have had actual weak spots as opposed to vital spots , but Thunder does; he has a weak spot just behind each spire. In order to avoid getting shocked when the spires submerge, you need to run up behind them, latch on, and stab the weak spot before you dip into the water; doing so will disable the spire and prevent it from shocking you.
Getting the first two spires in this manner is pretty easy, but the third one, near the beast's head, will be tougher to reach. If you lose your grip after killing the first two, though, it's a lot easier to get back on the beast. Since the last two spires are the ones that shock you when you're floating in the water, and they'll both have been shut down during your traverse of the creature's back, you'll be able to just float in the water, wait for the beast to notice you, and then just sit still until the tail comes up to you again and grab hold.
When the third spire is finally disabled, it's a relatively simple matter to reach the nearby vital point and kill the beast. Just be sure not to let go of the hair while you're underwater, and get your stabs in when you can. Shoot it now to cause the colossus to drop to the ground.
You'll need to pass through a canyon to the southeast of the Shrine to reach Wall Shadow. You'll come to a placid-looking set of ruins near a lake inside the canyons; when you do, dismount Ahro and enter through the door.
After some rudimentary jumping puzzles, you'll reach a huge cylindrical area that's open to the sun at the top. If you take the stairs down to the bottom of this area, you'll encounter Wall Shadow, a vicious lizardlike colossus that's one of the more difficult foes you've encountered thus far. Wall Shadow's primary attack is, of all things, a projectile attack!
That's the first time you've seen one of those thus far, to our recollection. What happens is that, when you stand in front of Shadow, he'll power up a charge from his mouth, then rapidly shoot out a few bolts of energy which will impact, then cause damage to you if you remain in their area of effect. To avoid taking a massive amount of damage, then, be sure to do a dashing roll away from the beast's front side when it starts charging up.
If you stand too close to Shadow's rear side, it can also swipe you with its tail for massive damage. Exposing the weak spot will net you another kill. Upon first glance, you'll notice something odd about Wall Shadow: it appears to have no real weak spots to speak of. Its hard shell will prevent you from doing much damage to it, and even approaching it is dangerous due to the way it moves.
What gives? Well, maybe you need to flip it over somehow and see what lies underneath To do so, climb back up the stairs to the second level of the ruins, so that you can look down on the creature as it crawls around the bottom of the cylinder.
When you're above it, whip out your bow and arrow and fire a few shots into its back. You should notice a bit of a pained reaction from the colossus, although you won't do any damage.
When you get its attention, though, it'll decide that it's time to come get you, so it'll start climbing the walls until it reaches your level, and will start preparing to fire away with its breath weapon. Fortunately for you, you still have your bow and arrow out, so when it reaches a stasis point on the wall, whip out an arrow and fire two of them into two of its legs, where they're lit up.
When you hit two of them within ten seconds of each other or so, the creature will lose its grip and fall back down to the bottom of the cylinder At this point, you should be able to figure out what to do. You need to jump from the second level down to the bottom of the cylinder yeah, you'll take damage, but you'll save a bunch of time , climb up on to the beast easiest to do from its chin or its tail , find one of the two vital spots, and pound it with your sword.
At your quickest, you'll probably only be able to get in two sword strikes before the beast rolls back over and you have to repeat this process, making this a lengthy fight, but one that's definitely winnable when you know what to do. Getting to the dry lakebed can be fairly tough.
It's in square D3, to the eastnortheast of the Shrine. You'll know you're headed in the right direction when you see the huge cloud of black smoke on the horizon. To reach the lakebed itself, approach from the east and follow the cliff near the prayer shrine south until you find a ramp leading down. This path should take you from E3 to D3; if you get near C3, then you've missed your exit. There's a large cave on the lakebed that, when entered, will reveal the Sleeper. As was the case with the last colossus, the Sleeper has a projectile attack which emanates from its mouth.
Unforunately for you, these move too quickly to dodge if you're on foot - you'll need to stay on your horse for much of the start of this fight. It will also try to pound you with its two front feet if you get too close, a la the Seaside Cave colossus. Stay away from the beast and you should be all right. You don't need to use this colossus' attacks against it; you need to use the environment.
Note the geysers in the plains near the cave. To attack the Sleeper's weak spots, you of course need to find a way to get atop it. Doing so will be rather complicated, though; you need to goad the Sleeper atop one of the geysers on the lakebed, then hope that the geyser goes off underneath the Sleeper. If it does, the colossus will awkwardly bend a couple of its feet inward, allowing you to charge underneath it and fire arrows at the weak spots on the soles of its feet.
Only two of the feet will be hittable, but that's all you need to hit; if you pierce both weak spots that are available to you, the beast will buckle over and fall on its side. Unfortunately, the fur section of the beast is going to be on its back, which will usually roll away from you.
If you're quick, you can run around the length of the Sleeper and reach its fur, but if your horse is around, climb on and go for the quicker ride to the fur. When you're firmly attached to the beast's belly, you need to climb up to the "top" of the beast which is actually one side of it, since it's already laying on its side , then move towards its back while waiting for it to stand up. Shifting from the side to the back while the beast moves will be difficult; you can either hold onto something and hope that you can reach the back when the beast is upright, or just stand up and hope that you get flipped up onto the back while it performs its standing animation.
If you can actually manage to get onto the back of the beast while it's upright, then killing it is a relatively simple matter. It only has one vital point, on its head, so run up there and start getting stabby. If you need to recharge your grip meter, return to the chitinous portion of the back. It'll try and shake you off, but you have plenty of land mass to roll with. The Earthshaker is located due west of the Shrine, all the way over in square B4. There's a shrine near the edge of B4 and C4, so save your game there, then go into the cave nearby to reach the cave where the colossus is located.
The Earthshaker only has one attack to speak of. If you stand anywhere on the sandy area, it'll eventually come around to your position and bust up through the sand to deal some serious damage to you. Two hits from this attack and you're dead. You can avoid it entirely, however, by staying on the rocky area around the large pillars scattered around the arena. This is one of the more perplexing colossi to beat, especially if you don't have a game guide to help you out, wink wink.
Earthshaker has no discernable weak spots, deals significant damage to you if you attempt to get to the fur on its back as it moves, and spends most of its time underground to boot.
Maybe our horse has an idea. Alright folks, hope you've been practicing your archery skills, because you're going to need them here. If you hop onto Ahro after evading the Earthshaker's first attack, then you'll be able to build up a good amount of speed; your horse, going at top speed, will be just as fast as the Earthshaker is when it's chasing you.
That's a pretty good thing, since it'll allow you to get in front of the colossus while you run across the arena. When you're out in front of the colossus and have a good amount of space between you and the far wall of the cave, whip out your bow, hit L1 to lock onto the boss, then shift around until you're aiming your bow at its head.
You'll need to let go of L1 at this point to gain some fine control, so do so, then start firing your arrows at its eyes. The eyes are oversized, so they're big targets, but they do move around really quickly, so you'll be forgiven if you require a bit of time before you can land an arrow in the right spot. When you do hit an eye, you'll immediately know you've hurt the beast, as it'll start corkscrewing through the sand. Break off from leading it by heading off to the side, then wait for it to hit the far wall.
After its impact, the back will arch up into the air, letting you dismount and start the fur-climbing that you've come to know and love. There are two vital spots on the back of the beast, so you'll probably have to go through the archery section of the fight at least twice, but when both of them are dead, you'll have won the fight once and for all. The lake that the Flame Guardian overlooks is in map square F1, directly north of the Shrine. Follow the elevated bridge's pillars to the north, and you'll eventually come across a large canyon in the ground.
On the east side of the canyon, you'll find the altar you were referred to; there's a stone path leading down into the canyon, so dismount and start your descent. The beginning of the path is near the border between F1 and G1. The Flame Guardian is by far the smallest colossus you've yet encountered, being perhaps twice the size of your horse, albeit a fair bit wider. Its favorite attack is a straightforward charge attack, where it'll try to ram its head against you; dodge-jump to either side to avoid this.
If you stand right in front of it, it'll also often try to slash at you with one of its first claws. The first attack oddly doesn't deal a huge amount of damage to you, but it will stun you for a good long while. In order to hurt this guy, you'll first need to find a way to access its vital points, which are currently covered by its shell. In order to do that, you'll need to take advantage of its fear of fire.
Guess it's not much of a Flame Guardian. Holding a torch in your hand will teach the Flame Guardian to back up off you. Anyway, the sequence of events here is kicked off by you climbing atop one of the four large braziers in the Guardian's lair and waiting for the beast to come after you; it'll charge the brazier and ram it with its head, knocking down a wooden ember from the fire, which is big enough for you to pick up.
Hop down to the floor and grab the ember by holding the R1 button, then climb back up to the top of one of the braziers and attack the fire there to set the end of the ember alight. Try to do this on one of the braziers closest to the edge of the cliff.
Now that you have your flaming pyre of justice, do the only smart thing left to you and run up to the beast and start waving the ember in its face. Position yourself so that the colossus is between you and the cliff face, then start walking slowly towards it, staying far enough away to avoid its claw attack. If you can back it up far enough before the ember goes out, you'll be able to back it off the cliff, where it'll fall down and crack the shell on its back, exposing its weak spot.
At this point, all you have to do is go after the colossus and start attacking its weak spot. We chose to drop down to the canyon below and try to hop on the Flame Guardian's back, but that's not really the optimal way to go, since it's very difficult to get onto the back, and it'll shake you violently while you're on it.
If you just wait for it, it should start running back up the path and jump down to the brazier area again. When it returns to its old haunting grounds, the Guardian's back will be well exposed; it's just a matter of getting onto it. The key here is, once again, the braziers. Climb onto one of them, wait until the Guardian is about to charge, then jump onto its back and hang on for dear life. Since the Guardian doesn't have a lot of room to run, it won't be able to shake you easily, and you'll be able to unleash some pretty devastating strikes.
After a couple rounds of this, the beast should be dead. Silent Thunder's lair is located in square G2. To reach it, head east from the Shrine, cross the land bridge heading north, then take another land bridge past the Half Moon Canyon save point until you reach a small forested area. Heading west from there will lead you to another canyon path, which will eventually terminate near a waterfall.
You can't bypass the large stone in your way, but you can jump onto the nearby pillar and scoot around the handhold on it to reach the other side of the walkway. That won't continue for long, though, and you'll need to jump into the water and swim underneath the bridge to reach the structures in the north end of the lake before Silent Thunder reveals itself.
Silent Thunder, as befits a creature of its nomenclature, attacks primarily with a lightning attack that emanates from the two horns on its head. These can do serious damage, and are almost impossible to dodge when you're in the water. If you're quick, though, you can dive under the surface of the water R1 button to avoid the damage from these attacks. Hide here until the enemy gets close, then swim underneath it. Note the presence of three large structures in the lake, each with a lower level that you can swim onto, and a higher platform above them.
You'll need to get to one of these structures and hide behind one of the pillars underneath to prevent the lightning strikes from hitting you; if you wait long enough, Thunder should approach the structure and get relatively close - this is when you make your move. In order to scale Thunder's body, you'll have to get behind him and climb up his shell from the rear.
This is going to be difficult to do, though; although he's slow, he's huge, and it'll take a bit of time to swim from front to rear. You swim faster when you submerge yourself with the R1 button, so hold that down and try to make a beeline for his rear side. He'll pivot as you swim past him, so you'll need to swim a bit farther than you would if he stayed still, and even when you do reach the fur on his back, you might wind up grabbing hold of it under the waterline, where it'll be impossible for you to climb up.
If you're lucky enough to get a good hold of the fur above the water, though, you'll be able to start your ascent. You need to crawl all the way up Thunder's spine until you reach his head. Unfortunately for you, there aren't any vitals in sight here, but there's still something to whack. If you notice the glowing teeth-like protuberances on the top of the beast's head, try hitting one with your sword. You'll be rewarded with an immediate shift in the creature's velocity.
That's right, with nothing but your sword, you'll be able to steer the colossus anywhere you want to go. We're going to Vegas in style, baby! Well, no, you can't actually leave the lake, thanks to the bridge, which is too narrow for the colossus to fit through. Instead, steer it back towards one of the structures, whacking it as you see fit to get it to take the correct path.
When you're close enough to one of the top platforms, jump off and land on it, then hide behind the central rise to prevent any incoming laser beams from damaging you. Eventually, the creature will take its front legs out of the water and place them on the platform. When it does, jump out underneath its head and grab hold of the fur on its belly, then quickly crawl down and start hitting the vital spot there.
You'll only have enough time for one or two hits before the beast submerges and you need to repeat the process, so make sure they're solid hits! After a few sequences of this, you'll kill the beast and move on. The Traildrifter is located in square E6. To reach it, you'll have to travel from the shrine to the eastern boarder of E5, travel west through the forest there, then wrap around to the south to reach the desert.
If you poke around in the desert for a bit, the colossus will pop up out of the sand. Are there any? We didn't happen to take any damage during our fight with the Traildrifter, as it serenely floated along in the air above our heads, without appearing to notice us.
You can still get hurt if you fall off its back, or run into it when it hits the ground, but this is relatively easy to avoid. We hope you're ready to feel like Indiana Jones, because the "fight" with the Traildrifter will definitely get you in the right mood for it. Read our policy. Jump to comments 0. Staff Writer ChrisTapsell. PlayStation VR2 tech specs revealed. Feature The games we're looking forward to in Xbox nail polish unlocks a new Halo Infinite armour coating.
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