Coordinate battleship online game


















If you start off by missing more than twice, choose an area in another section: you will have more chances to get a hit. Once you have a hit, start targeting around the area. If you miss the first time, target the opposite square. When the first ship is sunk, repeat the strategy of aiming towards the center of the grid.

How many squares they occupy , in which case you may calculate where it is best to shoot. Click here to download: Co-Ordinates Battleship Game. You will be prompted to save the PDF to your computer. Open the PDF and print the pages you require. Having trouble accessing or downloading the file? Please try a different internet browser. Please note: All Childhood printables are for personal use only, you may not use any part of this content for commercial purposes-that includes selling the document, giving it away to promote your business or website, or printing the file to sell.

Black Team Battleship Board. Each student needs both a red pen and a black pen. Mark a hit with a dot and a miss with an X. Next, have the Black Team guess a coordinate.

Again, mark a hit with a dot and a miss with an X. You must be logged in to post a comment. Each time a shot is made, that point is removed from the list.

When a ship is hit, a list of all other possible hit points horizontal and vertical for that ship is created based on the ship's size and previously fired surrounding shots. The opponent now switches from search mode to target mode for that ship. The opponent begins shooting using points from the created target list, working randomly outward from the initial hit point.

The target list is updated after each shot. Once the ship has been hit a second time, the orientation horizontal or vertical of the ship is known and all points from the opposite orientation are removed from the target list. Furthermore, if at any time the number of available target points in the horizontal or vertical direction is insufficient to sink the ship, points from that orientation are removed from the target list.

If neighbouring ships are hit while a ship is being targeted, target mode is also activated for those ships. When multiple ships are being targeted simultaneously, the target algorithms are executed in alphabetical order by ship name. When a ship is sunk, target mode is deactivated for that ship.



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