Harry potter and the prisoner of azkaban game key


















Ride around looking for a window with a pull-rope in the outside wall. Pull the rope with CR and then ride around to the window that has opened in the inside wall. Collect the shield and then jump back out onto a revolving platform.

Once again, look up and find a CR statue and pull yourself up one level. Ride around to an arch in the outside wall and pull yourself through to another set of revolving platforms.

Ride around about one-half revolution and pull yourself through an arch to a moving CR statue. Hold on to the statue as it carries you one-quarter revolution and then drop on to a stationary ledge with a suit of armor. Depulso the armor twice. Look up and grab a moving statue again and ride another quarter revolution. Drop onto another ledge.

Climb up into the room in the outside wall. Collect the goodies from the chest and then CR the rope. Step back out onto the ledge and grab a moving statue again. Another quarter revolution brings you to a ledge with a Save Book and a door into the central tower. Enter the tower and defeat the skeleton that appears to your left--you must cast Rictusempra on it twice to destroy it. Open the chest on your right and then circle around to your left.

Defeat two more skeletons and keep going until you collect the shield and another gold chest. Circle back to the Spongify tile and bounce up to another room. Depulso the armor for chocolate frogs and open the chest for beans. Walk out the nearby window onto a small ledge. Look to your left to see another small ledge. Carefully jump around the tower from ledge to ledge until you reach another window into the central tower.

Enter through the window and defeat two skeletons. Cast Rictusempra at them in alternating turns to keep them off-balance. Cast Alohomora on the gold chests and Depulso the banner three times for treats, and then use the Spongify tile to bounce up and get your third shield.

Drop back down and exit through the window closest to the Spongify tile--this is not the window you came in through. You can recognize it because the ledge outside has beans on it. Jump from ledge to ledge again until you reach a window in the outside wall. Enter and save your game. Alohomora the door and pass through to another door. Beyond is a room with four fire crabs. Again, alternate casting Rictusempra on them, pushing them all towards the trap while keeping them stunned so they can't attack you.

Before leaving the room, cast Depulso on all the armor and the banner two or three times each. Continue through the open door and over the bridge to get your fourth shield. After the bridge, you'll pass through a hall. Make sure you cast Depulso on all the armor.

In the room beyond is a jumping sequence from one revolving platform to another. Before jumping off, cast Alohomora on the large Hogwarts logo on the wall opposite you. Depulso the revealed switch and enter the newly opened gate to your right to collect pasties and cakes from two gold chests.

Return to the jumping room. Jump onto the first platform as it comes out from the ledge on which you are standing. Jump to the next platform as you approach it and repeat to the third platform.

Ride it around until you see a Depulso switch in the far wall. Cast at the switch and then use the revealed CR statue to pull yourself across. In the room beyond, ignore the circling CR statues above you and drop down. Inside the central tower is a switch, cast Depulso at it.

Four skeletons will appear. Defeat them; then, open the grate over a Spongify tile. Use Spongify to bounce back up to the ledge where you started.

Now use one of the circling CR statues to ride around to the other side of the room and defeat the imps. Collect goodies from the two gold chests and then use the Spongify tile to bounce up to the center tower. Use the CR statue on the far ledge to pull yourself across to the final challenge shield. Congratulations, you have now finished Ron's Final! You'll go directly to Hermione's exam next. Dig the mound to unearth a Spongify tile, and then go through the rabbit hole.

Follow the tunnel around until you enter the main chamber again. Go around to your left, past the next rabbit hole, and dig up another Spongify tile. Go back to the rabbit hole you passed and go through. Carefully work your way across the grass bridge and go through a rabbit hole into a tunnel. Follow the tunnel back into the main chamber and dig to reveal a third Spongify tile.

As Hermione again, bounce over the trellises, stopping to knock over cauldrons along the way and destroying bundimuns. The final Spongify tile will take you up to your first challenge shield.

After the Save Book, you will be in a room with four suits of armor and a shield under a grate in the floor. In order to raise the shield, you will need to very quickly cast Depulso on all four suits of armor. Stand in one place and very quickly rotate and cast on each armor. The suits raise back up at different rates, so keep circling and casting until all four suits of armor have lowered and the shield raises from the floor.

Collect your shield and Alohomora the door to advance to the next room. Directly in front of you are four stone blocks set in the floor and slightly raised. Stand on one and it will sink a bit into the floor. On the opposite wall the one to your left as you enter a corresponding switch will open. The switch will only be revealed for a short time, so quickly run a bit closer to the switch and cast Depulso. Repeat for the other three switches. A Draconifors statue will rise up into the alcove between the wall switches.

There are also two Save Books in this room; use them a bit later to save your progress. You now begin a series of timed obstacle courses with your dragonlet. While each course is timed, there is no overall time limit or limit to the number of times you can attempt each course.

As you progress through the courses, the timer will reset each time you pass through any circular hole. Begin by lighting the dragon torch in this room to open the gate on the opposite wall.

Collect the fire pickup again and fly through. Walk through the next hole and then "hop" flap once or twice through the next hole. You are now in a "maze" of trellises. Walk around the first turn; then, fly up to find a dragon torch. Go ahead and collect the goodies around the ledges and then light the torch. One of the gates back in Hermione's room will rise, giving access to a challenge shield. Go ahead and stop the spell and use one of the Save Books.

Use Draconifors again, grab the fire pickup and start through the maze again. Go around all the trellises using a part-walking, part-flying technique hopping. This is faster than just walking or just flying.

After the trellises is a round hole, so the timer will reset. In the next room, you have to fly through a simple obstacle course consisting of stationary walls with gaps in them. Then, it's another quick walk through two small areas. Now you have to fly through gaps in walls, but the walls move up-and-down.

In the next room, you must fly up through gaps in a rotating circular platform. The room is filled with goodies, but don't worry about trying to collect all the beans. You will have in fact, already do have more than enough beans to complete the game. Concentrate on picking up pumpkin pasties, and, if you don't mind repeating the course a time or two, fly around and make sure you get all the pasties.

If you are continuing from the previous dragon torch or forgot to get the fire pickup in the first room, grab the one on the lower level of this room. Fly up through the rotating platform, all the way up to the ceiling to collect a cauldron cake; then, fly through the circular hole in the wall. Fly up to the ceiling again to get a cake, and then fly through another hole in the wall. Light the dragon torch to open another gate near Hermione for access to another challenge shield.

If you like, end the spell and use the other Save Book. From the torch, fly down through gaps in two rotating platforms. Then head through the hole into the next room. Fly along the trail of pumpkin pasties, around some stationary walls and through gaps in some moving walls until you enter the room with the last challenge shield.

Get the fire pickup and light the torch to open the gate for Hermione. You have now finished Hermione's final exam. Harry is up next. The slide is fairly short; watch for a glut of cakes and pasties at the end of the slide. Once off the slide you will face two salamanders; however, they don't have fires, so just freeze them and destroy them. Save your game and then cast Depulso on the two skulls at the tops of the stairs.

Once you enter the next room, gates will drop, locking you in, and an imp will appear. Defeat it, then two imps then three imps. Collect a shield and the floor will sink. You find yourself with four fire crab traps at each point of the compass. There are two fire crabs waiting for you when the floor sinks; they will be at opposite sides of the room, making alternating shots difficult.

Fire away at one while constantly strafing A and D keys left and right to avoid shots from the crab behind you. Once you defeat those two, two more will appear at the other traps. Defeat those two crabs and you get to face off against four at once. This time, keep circling and firing Rictusempra to keep them stunned.

Once all four have been put into their traps, collect a challenge shield. The floor sinks again. Again, you have four fire crabs at the four points of the compass.

Rotate and fire until all four have been put into their traps. The traps will lower, and gold chests sitting on them will release their goodies as well as four pixies.

Defeat the pixies, pick up your beans and collect a shield. Now it is two groups of four imps. Unlike previous groups of imps, all four throw crackers at you at the same time. In all other encounters you only had to deal with two imps throwing at once. During the second group of imps, doors on all sides will open letting forth salamanders. The only way to deal with this challenge is to keep moving. Never stop running around and strafing. Finish off the imps and then make sure you finish each salamander and its fire before moving on to the next one.

Once you've defeated all the creatures, a Spongify tile on a platform will rise out of the floor. Bounce your way up using a series of Spongify tiles until you reach the room at the top of the stairs again.

Collect all the treats bestowed upon you and get the last shield. You have finished all the final exams; however, your school year is not yet complete. If you have been following this guide exactly, you still have a few things left to do. Once you finish speaking to Dumbledore and McGonagall, head into the main courtyard and begin exploring Hogwarts On the bridge, you can jump onto the ledges and collect the beans. Depulso the armor the left-hand suit requires a triple-cast to collect more treats.

Outside, before going down the stairs, head right and follow the wall to get a cauldron cake. Follow the wall back the other way to get another.

You are now behind Hagrid's hut. Get a collector's card 13 purple from his back stairs First Secret. Then go through Hagrid's garden and Depulso the pumpkins for beans and pasties. Each pumpkin regenerates once, so keep blasting until you've laid waste his vegetables. Then triple-cast at the scarecrow for cakes.

If you haven't finished the pixie or Buckbeak mini-games yet, leave Hagrid's hut and continue down the path to take care of those games. Otherwise, return to the main courtyard of Hogwarts. Depulso the statues at each corner of the fountain. The water will drain, revealing a Spongify tile. Bounce yourself up to a hidden room Second Secret. Cast Alohomora at the cabinets, and then at the banner to reveal an inner room with two imps.

Enter the room and defeat the imps and collect a card 14 purple. In the outer room, use the Spongify tile to return to the courtyard. Go to your right as you face the main entrance of Hogwarts and, in the portico, triple-cast Depulso at a block in the wall furthest from the main entrance. A Spongify tile will open at the other end of the portico.

Bounce up to a loft and run quickly to the other end to score four cauldron cakes and a collector's card 12 purple, Third Secret. If the floor opens before you reach the card, bounce up and try again. Now head across the courtyard to the other portico. Triple-Depulso the armor at either end of the portico.

On either side of the door to the side courtyard is a statue--a witch and a wizard. Depulso both of them and turn back to the main courtyard. Notice the trail of beans arcing through the sky. Go to the Spongify tile at the near end of the beans and bounce your way around the courtyard following the beans. Go back to the side courtyard with the witch and wizard beside the door.

Through the door, turn around and triple-Depulso the armor. Run around the courtyard taking note of the positions of blocks engraved with the symbols of the four houses--badger, raven, snake and lion. While you're doing this, Depulso the topiaries for some beans. The badger Hufflepuff block is on the wall to your right as you come through the door into the courtyard. The raven Ravenclaw block is on the side of the raised area to your left as you come into the courtyard it's beside the raven topiary.

The serpent Slytherin block is in the grass, in a corner formed by two hedges approximately in the center of the courtyard. The lion Gryffindor is on the tower along the main Hogwarts wall, on the side in the little alcove.

Stand on the large, square block beneath a blank, octagon "window". When you do, the window will rotate to reveal a raven's head and a timer will start. Quickly run and Depulso the raven's head block you noted earlier. The timer will reset and you can run back to the switch and repeat for the other three house symbols: badger, serpent, lion.

After the last, you will receive a collector's card 15 purple, Fourth Secret. Up near the badger stone, Alohomora the banner and then cast Lumos on the gargoyle. Quickly run back to the bridge that leads out to the paddock and cross it to reveal two secret alcoves with gold chests Fifth Secret. After collecting the treats, go back and cast Lumos on the gargoyle again. This time, run back and go to the right side of the main entrance as you are facing it and find a hidden Spongify tile.

Bounce up to get a collector's card 11 purple, Sixth Secret. This concludes your tour of the grounds of Hogwarts. Head inside and continue the inspection there Triple-cast Rictusempra on him and then Harry must use Glacius to freeze his fire armor. After hitting Peeves with Glacius five times, collect your cauldron cakes and then go down the door to your left.

You will see a gargoyle to your right as you come down the stairs. Cast Lumos and go through the secret entry next to the gargoyle this is not a "secret" and collect some beans. Through the wood door is the dungeon. There's nothing down there but two of the portrait passwords you need from Fred and George's shop. See the section below for info on these areas. Go back up to the entrance hall. Facing the main doors, Depulso the brazier on either side to open a Spongify tile in the center of the floor.

Bounce up to a small room First Secret and collect a gold chest. Bounce back down and get the iron cauldron to the left of the stairway and the gold chest to the right. Head up the main stairs and Depulso the armor to your right. Up some more stairs, get the gold chest on your left. Then enter the grand stairwell. Go down one flight for a gold chest a few beans , and then head for the first floor entrance.

To your right is a triple-Depulso suit of armor and the portrait of Tilly Toke see below. To your left is a suit of armor, a triple- Depulso cauldron and a gold chest behind a triple-locked door.

Once you reach the Transfiguration classroom, you've cleared this floor. Go back to the grand stairwell and head up to the second floor. Cast Lumos on the gargoyle and go through the secret door to the left. Spongify up over the bookcase and follow the hall to a gold chest.

Drop back down and head out to the second floor hall. Depulso the banners to either side of the gargoyle until they stop coughing up beans. On the walls opposite the gargoyle, Alohomora the portraits to reveal skulls. Cast Depulso to get some treats. As you face the gargoyle, to your left is the Charms classroom and the room where you faced off against the Monster Book of Monsters. If you have not yet completed that mini-game, do so now. Outside Charms you can find a triple- locked chest and the portrait of Hesper Starkey see below.

Also, get some treats from the triple-Depulso armor. Back at the other end of the second floor is the entrance to the library. It is closed, but cast Alohomora on the bookcase opposite to reveal a gold chest. Open the chest and you will be attacked by books.

Defeat them and another bookcase will open leading to a hidden room with another gold chest Second Secret. The second floor is now empty and you can move on to the third floor.

Outside the Defence Against the Dark Arts classroom, Alohomora the portrait on the opposite wall and collect beans from the skull Depulso. Go up the stairs to the fourth floor and catch the gold chest, the iron cauldron triple-Depulso and the triple-locked chest. Bertie Bott's portrait is the only other thing to do here. Go to the fifth floor and cast at the armor and the triple-locked chest. You'll find Derwent Shimpling's portrait here see below. Above his portrait are three other portraits.

Cast Alohomora at the two smaller pictures to open a secret room Third Secret. Cast Alohomora at both the gold chest and the banner over it in the secret room. On the wall across from Shimpling, cast at the large portrait to reveal a skull that will cough up beans when hit with Depulso. On the sixth floor is a suit of armor and Bridget Winlock's portrait. Go up to the seventh floor. Alohomora the door on the right to reveal a small room with Leopoldina Smethwyck's portrait.

Cast Depulso on the armor to the left of the portrait. To the right, cast Depulso on the globe and the pile of books to open a Spongify tile and the banner over the table. Bounce up to collect some beans from a gold chest. Go into Gryffindor house. Triple-cast Depulso on the armor. Opposite Fred and George's shop, triple-cast Alohomora on the portrait to reveal a Spongify tile and a secret room. Bounce up Fourth Secret and collect goodies from the chest.

Now it is time to visit Fred and George's shop. At this point, depending on your efficiency in collecting treats, you should have about pumpkins, cauldron cakes and nearly 4, beans. In order to purchase all the portrait passwords required to complete the game you will need cakes. You will probably be a bit short; however, you should have enough to get seven of the eight passwords.

The seventh is Smethwyck's portrait, which is right downstairs outside Gryffindor house. Go down and do Smethwyck's area see below and then return to Fred and George's. You'll need 30 cakes for the last password; buy a few from the shop if you don't have quite enough yet. You have now officially completed the game fulfilled all your requirements. Collecting the remainder of the cards is not a requirement, so, if you don't want to do that, go down to the first floor, exit Hogwarts and go talk to Dumbledore in the side courtyard to finish the game.

Otherwise, you have more than enough beans and should have more than enough pumpkin pasties to purchase all the collector's cards for sale. Buy Fred and George's stock and then buy all 20 for sale from the student right outside Gryffindor house. Head down to the basement and work your way back up, completing the portrait areas see below as you go.

Once you have 74 collector's cards, go see Fred and George to get number 75 15 blue and earn a trip to the bean bonus room. This visit, you have no timer and there are five more collector's cards scattered about the room. After you have all 80 cards, head back for the courtyard and tell Dumbledore and McGonagall you are ready to leave. You need cauldron cakes, total, to purchase all eight passwords. Here is a brief description of each area, in order from the dungeons to the seventh floor.

Mopsus Dungeon A simple bouncing exercise. Follow the Spongify tiles and open the gold chests. After collecting the card 2 purple , open the final gold chests to release some pixies. After they have been destroyed, go through the area again to collect even more treats. Glover Hipworth Dungeon Lots of fire crabs.

Keep knocking them into the traps and keep advancing until you get to a hall with gold chests and collect your card 3 purple. Tilly Toke First floor You will need all three characters for this one. Cast triple-Alohomora on the gate to get to the gargoyle. Cast Lumos and go through the wall and down some stairs. Cast triple-Depulso on all the armor to open an exit. Turn around and see the stairs you came down have now lowered themselves.

Go down and get lots of cauldron cakes and a collector's card 4 purple. Now go back up through the exit. Hesper Starkey Second floor Cast Depulso on the armor to open a Spongify tile. Bounce up to the next ledge and cast Depulso on the switch to release four imps. Defeat the imps to open another Spongify tile. Before going up, collect the treats in the gold chests in the alcoves where the imps were hiding.

Bounce up and knock the fire crabs into the trap. Bounce up again to get a collector's card 5 purple and several cauldron cakes. Bertie Bott Fourth floor Open the chests, Alohomora the portrait, bounce on the Spongify tile, Depulso the side chairs. Score lots of pumpkin pasties, cauldron cakes and a collector's card 6 purple.

Derwent Shimpling Fifth floor Behind this portrait is a small library with six imps. Defeat the imps and collect beans and pasties from the cauldron, the suits of armor, and the green banners over the armor. Open the large banner over the table with Alohomora and go into the secret room to get cauldron cakes and a collector's card 7 purple.

Bridget Winlock Sixth floor Alohomora the bookcase on your left, step into the alcove and Depulso the switch to open the Spongify tile.

Bounce up to a small room and Depulso the armor and then Alohomora the banner to reveal a hallway. Go through the hall, Depulso the armor and then use the Spongify tile to bounce across to another room.

Depulso the armor, use Spongify to bounce up to another small room with another Spongify tile. Before bouncing again, look up and Depulso the armor high on the wall. Now Spongify up, step through the small hall and again look up.

Depulso three suits of armor, and then use Spongify to bounce across the main room. Open the cabinet and be prepared for a horde of books.

Once the books are defeated, take your treats and collector's card 8 purple and head for the exit. Leopoldina Smethwyck Seventh floor You need all three characters for this one. Defeat the pixies to open a Spongify tile. Bounce up and Depulso the switch. Jump back down and enter the hidden room and open the chest. Back in the main room, fight the books and then collect your card 1 purple from the final chest.

You have finished your third year at Hogwarts. Go home now. This guide is for informational purposes only and no explicit or implicit warranty is made with regards to the suitability of this information.

The reader agrees to indemnify and hold harmless the author, Barry Scott Will, from any consequences of using this information. Keep me logged in on this device. Forgot your username or password? All Hag Cards : Hermione gets extra endurance. All Dragon Cards : Ron gets extra endurance. All Classical Beast Cards : Ron gets extra endurance.

Walk like every other student Hold [Shift] and try to run. You will walk like all the other students. However, when Ron and Hermione follow you, they will still run.

Go to the brick wall that has a block on it. Jump on the block and a picture of a Raven should appear. Look by the wall that you can jump over, and there should be a block with a Raven on it. Cast Depulso and go back to the brick wall. The picture should be still be there. Jump on the block again. The picture will change to a snake.

Go left and to the middle of the two hedge walls. A block should be on the ground. Cast Depulso at it. Go back to the brick wall and jump on the block. A lion head should appear. Go on the left side of the wall. The block of the lion head should be there. Go back and jump on the block. A badger head will be there. Go towards the door and the block with a badger head is there.

Cast Alohamora on the tapestry and it will reveal a Lumos Gargoyle. Cast Lumos on it, run across the courtyard, and go to the left corner. A Spongify Tile will have appeared. Cast Spongify and jump on the tile. You will then be led to a secret Wizard Card. There are also a few console commands to edit certain key values, where X is any number between 1 and If the F2 key is pressed while debugging is active, a menu with tabs related to different features appears.

Everyone's favorite flavors of texture guides return for a third time. The blue guide appears three times under a few different names and the one at the end is new. The Bloody Baron's model was ripped straight from Sorcerer's Stone in all of his Unreal 1 low poly count. These were likely supposed to be placed in the "Animal luggage" section of the first level with the snakes and spiders.

This wooden replica of a Dementor was probably used in the patronus lesson, but for some reason they swapped it for a simple target. The Gnome used in the previous games was supposed to be used, but they got replaced with imps from Chamber of Secrets for some unknown reason. It has no textures at all in this game. Like both of the other house ghosts, Nearly Headless Nick was also ported straight from the 1st game.

Aragog uses the same model from Chamber of Secrets and all his animations are present. He is only seen in a cage in the Dementor lesson level, downscaled to the size of a normal spider, motionless. Interestingly, some tracks have www. It borrows a few tracks from the previous games. This looping track is unused in Sorcerer's Stone and also goes unused here. This orchestrated track from the second game Arrival at Hogwarts is never used in this game.

It was partially used in the second game on PC and fully used in the PS2 game. This orchestral piece is similar to the theme heard in the credits, but with a few subtle differences such as missing instruments.

How it was supposed to be used here remains a mystery, but since drac stands for "Draconfors", it was probably intended for that respective challenge. This seems a bit odd since there are no spiders in the book, film or game, but this suggests that a spider was supposed to drop from somewhere in the Shrieking Shack. An orchestrated version of the menu theme from Chamber of Secrets , used in that game for Dumbledore's office.

The Know Wonder logo intro is not present in any Harry Potter game, but it can still be found in the game's files. The game uses static load screens, so this is never used. A lower quality version also exists under the name "HourGlassBac". If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon.

Thanks for all your support! From The Cutting Room Floor. The Harry Potter series. Categories : Games developed by KnowWonder Games published by EA Games Windows games Games released in Games with unused animations Games with unused areas Games with unused enemies Games with unused graphics Games with unused models Games with unused cinematics Games with unused abilities Games with unused music Games with unused sounds Games with debugging functions Games with hidden sound tests Games with hidden level selects Works In Progress To do Harry Potter series.

Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion.



0コメント

  • 1000 / 1000